Game Development has long been my passion, combining my love of music, storytelling, art, and programming. My main goal is always to give the player a fun experience, but I often have the secondary goal in mind of making the player think. Games are not separate from real life, but rather, an extention of it through which we can (if prompted to do so) examine ourselves and the world around us in new ways.
4 Players. 10 minigames. 1 screen. Play with controllers. Play with your phones. Play with your friends! Created by 5 students in a Multiplayer Game Design class at UConn, each student contributing two games.
For reference, I created the main game system (a lot of under-the-hood programming to do with setting scores and players), the connective game linking the other games together, and the two minigames "Turret Trouble" and "Windy Day".
Playing with your phones is not yet supported. Work in progress!
Armor is a story about loss and emotion, realized using the Unreal Engine 4 game engine. Story idea and overall assembly by me. Motion capture was used to record all character movements.
A model of the Bishop Center at the University of Connecticut. Created from the ground up using Unreal Engine's BSP and material tools.
The toys are getting rowdy! In MechaTeam, a cooperative multiplayer action game, you use your phone to look around and destroy every enemy you see. Three players are placed at different heights in the same mech, and must work together to destroy enemies. By pressing buttons simultaneously, players can swap weapons and make the mech turn. Though it can be played standing up, this game is most fun experienced in a spinning chair.
Luna is an aspiring scientist at her lab, and is excited to beta test her rocket wrists. However, when the Vitality Stone is stolen by a mysterious figure, it's up to her to get it back!
Hover is an independent game created by the two-person team of Patrick Belanger and Allie Falco, using Construct 2.
Monsters have invaded the peaceful and musical land of Tempora! Clicks, the local citizens, may not be very strong on their own, but they can be a formidable force when gathered together. Match the beats of clicks to attract them, leading them through a now danger-filled land, and using their assistance to overcome obstacles. However, running from the monsters won’t be enough; something needs to be done to stop their reign.
XBox 360 controller supported!
Side note: Rhythm appears to get very un-synched in current WebGL version.
A cover of Hallelujah, written by Leonard Cohen, as made popular by Rufus Wainwright. All music performed by and edited in Logic Pro by Patrick Belanger. All video editing done in Adobe Premiere by Patrick Belanger.
Thanks to Ryan Glista for filming me!
Throughout the process of trying to figure out what I'm doing with my life, I've written several songs along the way. Some are about sadness, others are about happiness, and for some, it's kind of hard to say.
Animation was where it all started for me. I have a significant amount of experience in Adobe Flash and After Effects.
Things in Space was created by students in the Manchester Community Youth Art Initiative's Young Writers and Illustrators Project. Now in its third year, the program brings together high school writers, artists and translators to design, illustrate, and write a children’s picture book. This book, which was printed through generous funding from the Hartford Foundation for Public Giving, will be distributed to Manchester’s incoming 2017 Kindergarten class. Written in both Spanish and English, Things in Space hopes to encourage early childhood literacy for all.
Digital Layout and Animation by Patrick Belanger
The music video for an original song called "Go Back Inside" by Ryan Glista. Video created by and starring Patrick Belanger and Ryan Glista. All text created by Ryan, all particle effects created by Patrick.
Short example of taking 2D pictures and turning them into moving 3D representations using parallax and depth of field.
Kinetic Typography to the first part of the poem "Repetition" by Phil Kaye.
A looped character animation, utilizing the Duik AE plugin.